AI Driven NPC Interactions in Video Games
I spent thirty minutes last month talking to a blacksmith in a modded version of Skyrim. Not clicking through dialogue options actually conversing. I asked about his family, his thoughts…
I spent thirty minutes last month talking to a blacksmith in a modded version of Skyrim. Not clicking through dialogue options actually conversing. I asked about his family, his thoughts…
There’s something almost uncanny about loading up a game you’ve played for dozens of hours and noticing that enemies seem to anticipate your favorite tactics. That flanking move that worked…
I still remember the first AI system I ever built. It was 2008, and I was working on a small strategy game for a college project. My approach was embarrassingly…
The first time I truly appreciated decision-based AI was during a late night session with Alien: Isolation. The xenomorph had cornered me in a medical bay, but instead of attacking…
There’s this moment I keep thinking about from The Witcher 3. I was wandering through Oxenfurt at night, rain pouring down, and I noticed something small but striking. The NPCs…